bzl

self-hosted ephemeral community engine
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index.html (1496B)


      1 <!doctype html>
      2 <html lang="en">
      3   <head>
      4     <meta charset="utf-8" />
      5     <meta name="viewport" content="width=device-width, initial-scale=1" />
      6     <title>Godot App Template</title>
      7     <style>
      8       html, body {
      9         margin: 0;
     10         width: 100%;
     11         height: 100%;
     12         font-family: system-ui, sans-serif;
     13         background: #0b0d12;
     14         color: #e8ecf6;
     15       }
     16       .wrap {
     17         min-height: 100%;
     18         display: grid;
     19         place-items: center;
     20         padding: 24px;
     21         box-sizing: border-box;
     22         text-align: center;
     23       }
     24       .card {
     25         border: 1px solid rgba(255, 255, 255, 0.15);
     26         border-radius: 12px;
     27         padding: 18px;
     28         max-width: 760px;
     29         background: rgba(255, 255, 255, 0.04);
     30       }
     31       code {
     32         background: rgba(255, 255, 255, 0.08);
     33         padding: 2px 6px;
     34         border-radius: 6px;
     35       }
     36     </style>
     37   </head>
     38   <body>
     39     <div class="wrap">
     40       <div class="card">
     41         <h1>Godot Template Ready</h1>
     42         <p>Replace this file with your Godot HTML5 export entry file.</p>
     43         <p>Copy all export assets into this folder: <code>godotapp/</code></p>
     44         <p>Expected entry path in Bzl: <code>/plugins/godot/godotapp/index.html</code></p>
     45       </div>
     46     </div>
     47     <script>
     48       window.parent?.postMessage?.(
     49         {
     50           type: "bzl.godot.v1",
     51           event: "ready",
     52           payload: { status: "template" }
     53         },
     54         "*"
     55       );
     56     </script>
     57   </body>
     58 </html>